Å tegne en enkel scene
Vi planlegger scenen med øye (kamera) og lys slik:
De tre klossene har samme størrelse (2,1,1), og de har alle sine kanter parallellt med koordinataksene. I tillegg skal vi ha en bordplate. Sett i xz-projeksjon:
Vi vil framstille denne scenen med en hvit bakgrunn
Uttegningen av scenen blir slik:
public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); GLU glu = new GLU(); // needed for lookat // Clear the drawing area gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); // Reset the current matrix to the "identity" gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); glu.gluLookAt(-4.0f,-5.0f,6.0f,// eye 0.0f,0.0f,0.0f, // looking at 0.0f,0.0f,1.0f // is up ); ////////////////////////////////// // bring construction in position gl.glRotatef(view_rotx,1.0f,0.0f,0.0f); // rotate around y-axis gl.glRotatef(view_roty,0.0f,0.0f,1.0f); ///////////////////////////// // Draw the construction // draw the "table" // set material for table someMaterials.setGreenPlastic(gl); gl.glPushMatrix(); gl.glTranslatef(-3.5f,-1.0f,-0.11f); gl.glScalef(7.0f,3.0f,0.1f); oneBox.drawMe(gl); gl.glPopMatrix(); // set material for boxes someMaterials.setRedBox(gl); // the first box gl.glPushMatrix(); gl.glTranslatef(-2.5f,0.0f,0.0f); gl.glScalef(2.0f,1.0f,1.0f); oneBox.drawMe(gl); gl.glPopMatrix(); // the second box gl.glPushMatrix(); gl.glTranslatef(0.5f,0.0f,0.0f); gl.glScalef(2.0f,1.0f,1.0f); oneBox.drawMe(gl); gl.glPopMatrix(); // the box on top gl.glTranslatef(-1.0f,0.0f,1.0f); gl.glScalef(2.0f,1.0f,1.0f); oneBox.drawMe(gl); // End draw the construction ///////////////////////////// gl.glFlush(); }
merk at materialene er administrert med en egen klasse:
package boxes; import javax.media.opengl.GL; /** * * @author borres */ public class someMaterials { static void setGreenPlastic(GL gl) { //Green plastic float[] ambient ={ 0.0f,0.0f,0.0f,1.0f }; float[] diffuse ={ 0.1f,0.35f,0.1f,1.0f}; float[] specular ={0.45f,0.55f,0.45f,1.0f }; float shine = 32.0f ; gl.glMaterialfv(GL.GL_FRONT,GL.GL_AMBIENT,ambient,0); gl.glMaterialfv(GL.GL_FRONT,GL.GL_DIFFUSE,diffuse,0); gl.glMaterialfv(GL.GL_FRONT,GL.GL_SPECULAR, specular, 0); gl.glMaterialf (GL.GL_FRONT,GL.GL_SHININESS,shine); } static void setRedBox(GL gl) { //rubin float[] ambient ={ 0.1745f, 0.01175f, 0.01175f, 0.55f }; float[] diffuse ={0.61424f, 0.04136f, 0.04136f, 0.55f }; float[] specular ={0.727811f, 0.626959f, 0.626959f, 0.55f }; float shine =76.8f ; gl.glMaterialfv(GL.GL_FRONT,GL.GL_AMBIENT,ambient,0); gl.glMaterialfv(GL.GL_FRONT,GL.GL_DIFFUSE,diffuse,0); gl.glMaterialfv(GL.GL_FRONT,GL.GL_SPECULAR,specular, 0); gl.glMaterialf (GL.GL_FRONT,GL.GL_SHININESS,shine); } }
Klosser i VRML
(En digresjon)
Vi kan beskrive denne enkle scenen i VRML1Virtual Reality Modelling Languge slik: boxes.wrl
Du kan se en slik konstruksjon skrevet i VRML dersom du har forberedt nettleseren for dette med en plugin: Bokser som VRML.
Du kan laste ned Octaga som er en VRML/X3D leser/plugin fra Octaga.com [1] eller du kan finne en annen her: VRML Plugin and Browser Detector: [2]
VRML (Virtual Reality Modelling Languge) er ikke tema i denne modulen, og modellen beskrives ikke nærmere.
- Virtual Reality Modelling Languge